I would suggest watching this video if you haven't seen it before. This allows a lot of great flexibility like knowing when multi-ball starts/ends, jackpots… all without knowing rom events/switch #s. Using Freezy DMD DLL interface v1.7.1 or newer PinUP will 'scan/match' frames and trigger events that way. Table script interface give you more 'fine-tuning' than just rom events.ģ>PuPCapture: this is a great way and usually the best to use now if you don't know table script PuP interface. Limitation is that it is difficult to make a really 'top-quality' puppack using just romevents. This is great as it involves no table script changes and can be distributed without any care about which table version or table script is running. You can then have video/sound play when that switch is triggered. This is where the puppack grabs events from table like 'switch 13' is triggered. You DO NOT use pinuppackeditor.exe to customize these tables, in fact if you try and create a b2spup file with these tables you will be screwing up the puppack config.Ģ>b2splugin. this is where total control of the PinUP Player system is controlled by vpx table script. There are actually 3 different methods Pup-Pack authors can choose to get it working.ġ> table script (example: stranger things SE edition). PuP-Packs are a combination of videos/media and config files to work with tables so that the media will play during gameplay. Make sure you are using the latest version of PinUP here: If its a new install you should re-read and follow the PuP install wiki page and follow all steps in the video. The most common PinUP Player issue on new installs is Anti-Virus and windows-blocking of files.
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